Monday, September 25, 2017

Week #3 Blog on Media Literacy and Photo Editing


Media Literacy and Powerful Images


This week I learned about the specifics of media literacy. It wasn’t too difficult for me to grasp this concept as I have been “media literate” for most of my life. Someone who is media literate can evaluate, access and create media on many different platforms using many different apps. Media literacy is important because it makes people better equipped to obtain reliable information, work, and interact with one another in the modern world. 

One thing I noticed about media literacy is that it increases with time, given that a person continues using and interacting with media. An example is social media. If one hadn’t been involved in social media since the early 2000’s he might wonder what had happened to all of his friends on Myspace and would likely have no idea what a meme was. This may sound funny, but such a lack of media literacy would likely make it extremely difficult for a person to interact with others in the modern world. The same is true of computer software such as Microsoft Office, anti-malware, and image editors like Adobe Photoshop. If you don’t keep them up to date and learn about similar programs, they are no longer relevant and likely will not function properly on certain platforms.

After watching the TED Talks video this week, I also learned the importance of using images to get a message across. Despite all of my experience with media including an Adobe Photoshop class, generating my own memes and editing my own videos, I never knew about the existence of online photo-editors until this week. Honestly I found myself dreading the photo editing portion of this assignment because I am terrible at using Photoshop. Things became even worse for me after I tried using Pixlr and Photomonkey with no success. I was starting to become frustrated and think that to do even the most basic things, I would have to make a purchase. 
That’s when I got lucky and came across Picozu. This web app can be used both on a computer and a smartphone and allows for free advanced editing that for the most part, you could only find in Photoshop or Gimp. Picozu allows you to create unique images with advanced layering features and I found it quite easy to combine three images into one. By adjusting the lighting and contrast, and adding text with the app I was actually able to make the images look like they belonged together and create a powerful message. I found this app far easier to use than Photoshop, and I was relieved at how simple the whole thing wound up being. The message I created was inspired by the proverb “When the last tree has been cut down, the last fish caught, the last river poisoned, only then will we realize that one cannot eat money.” I made sure to give the image a bleak, sad look and worded the text as a question so it would feel like a call to action. Here is the image I created:




Sunday, September 17, 2017

Week #2 Copyright and Fair Use


Reflections on Copyright and Fair Use

Copyright ©


Definition: Copyright is the right that the creator of a work has to protect their work for a limited period of time.
Rights:Copyright holders have the right sell, redistribute,and publicly perform and display their works (Copyright Basics, n.d.).
Image retrieved from Wikimedia Commons
 Terms: Copyright holders have rights to their work for a certain period of time, and after that time those works become part of the public domain. Works in the public domain include United States works from earlier than 1923 and works earlier than 1978 with no copyright notice. Most government works as well as works that have exceeded 70 years after the death of the copyright holder are also part of the public domain (Copyright Basics, n.d.).
 Copyright laws can be very complicated and they are still developing. Some of these developments result from new loop hools and interesting trial outcomes. One example is the picture shown to the right. Since the monkey took its own picture, the image was determined not to be subject to copyright and now falls under public domain.


Fair use 
Image retrieved from Flickr
 Definition:
According to Stanford University Libraries "Fair use is the right to use portions of copyrighted materials without permission for purposes of education, commentary, or parody." (Stim, Rich, n.d.).
Details
Fair use protects the rights of the public by ensuring that they are free to express their thoughts and ideas on works as well as have access to facts. Fair use allows people to transform works and add new meaning and expression to them. A Wierd Al Yankovic song parody, a posting of a work for comparison or criticism, and the use of a portion of a work for educational purposes are all examples of fair use.


The Four Factors of Fair Use
Since fair use is situational, the four factors of fair use are helpful in determining whether or not it is legal to use a copyrighted work without permission. The four factors of fair use are 
  1. The Purpose and Character for which the work will be used
  2. The Nature of the Work to be used
  3. The Amount of Work that will be used
  4. The Market Effect the use will have on the work
If the work will be used for education, not for profit, for personal use, or in a small, insignificant quantity, there's a good chance that it falls under fair use (Copyright Basics, n.d.).

Deciding If a Situation is Fair Use 

Find Reliable Information
Image retrieved from Flickr
After getting mixed messages by reading blogs and discussions forums, I realized the importance of relying only on credible sources for information on copyright and fair use. For example, a blog site that I read explained that only in-class teaching qualified as an education exception and that online classes would not fall under fair use. I found this alarming because I have been sharing links in online courses for a long time. After reading information at https://kb.iu.edu/d/arit, I discovered that online courses could be determined to fall under educational fair use, but that it is safer to link to articles rather than copy/pasting because copyright laws have not caught up with online teaching (Posting Copyrighted Materials Online, 2017). I found that the best websites for finding information on copyright and fair use were .edu and .gov websites. 
I also found that if I am confused about what qualifies as fair use that there is a limitless abundance of resources that can be referred to for answers.  There are many websites that provide real life scenarios as well as court cases pertaining to fair use.
A couple of of these sites are http://fairuse.stanford.edu/overview/fair-use/cases/ and http://scholarspace.jccc.edu/cgi/viewcontent.cgi?article=1063&context=c2c_sidlit .

Evaluate the Risks and Consider the Four Factors
Through reading Purdue University and looking up fair use scenarios I also learned the importance of making sure that more than two out of the four fair use factors are covered before determining that the use of a work is fair. I gave an example in the class discussion forum about a situation where only having two of four factors covered could get someone into trouble. If it is too difficult to determine whether something is fair use or not using the four factors, it is safest to use public domain media or ask for permission.

Real Life Applications
For this class, the entirety of my academic career, and in future careers I will be encountering situations where I need to provide photos, videos, and examples from articles, books and websites. It will be my responsibility to ensure that any photos, videos and articles I use are consistent with fair use, and that nothing I use violates copyright laws. One such situation I faced was in a Website Development class I took. In that class I had to write the HTML and CSS for my own website on environmental issues and it had to be complete with photos, videos, and text content. When making this website I was sure to use only public domain information, videos and photos to avoid any unnecessary issues. At http://guides.library.harvard.edu/c.php?g=310751&p=2072820 links are provided to great public domain video and audio websites. Here's an example clip from UnRoyalty.com

What I'm Still Foggy About 

Image retrieved from Pixabay
While it is clear to me how copyright laws work and what constitutes copyright infringement, I still have many questions about copyright in an online setting and the specific rules and laws surrounding copyright ownership and transformative works.

For example, in my Website Development class I learned to copyright my webpages. If I create a website,get licensing agreements to use someone else's work,and I've referenced many articles for the content on my website do I own my website's code and design or or do I own the collective content in it?


Another thing I don't understand is the selling and gifting of copyrights. If someone decides to give their copyright to someone else does the copyright apply to 70 years after the new owners death,and could the selling and gifting of a copyright potentially go on forever? What are the limitations?

I also don't fully understand the copyright laws surrounding parodies. While I'm aware that parodies fall under fair use, is it possible for someone like Wierd Al Yankovic to copyright his parodies?

Works Cited


“Posting Copyrighted Materials Online.” Indiana University, 17 Jan. 2017, kb.iu.edu/d/arit. Accessed 16 Sept. 2017.


Stim, Rich. “Copyright and Fair Use.” Stanford University Libraries
fairuse.stanford.edu/overview/academic-and-educational-permissions/non-coursepack/. Accessed 16 Sept. 2017.

“Copyright Basics.” Purdue University, www.lib.purdue.edu/uco/CopyrightBasics/basics.html#1. Accessed 16 Sept. 2017.


“Copyright Basics.” Purdue University, www.lib.purdue.edu/uco/CopyrightBasics/fair_use.html. Accessed 16 Sept. 2017.

Thursday, September 14, 2017

Week #1 Multimedia and Website Applications


What is Multimedia and What are 

Web Applications?


Multimedia 🎮🖻🔊

Here are a few things that I learned about multimedia from reading https://en.wikipedia.org/wiki/Multimedia as well as other sites that are linked to this blog:


It Communicates📣 
Multimedia reaches us in many different ways such as through audio (music, voice recording), video, photos, animations, and haptic technology. 
It Is Interactive🖰 
We can become participants in the multimedia experience instead of just watching it. This is true for video games, simulations, virtual reality, and animations. Personal computers (PCs) are also a type of interactive multimedia. As I type this text and insert links, videos, and symbols into this blog using my touch pad and keyboard, I am interacting with multimedia.

 It Is Everywhere🌎

From our office computers, to our game consoles, smartphones, and even our cars, we are surrounded by multimedia in the modern world. 

It Is Educational 🕮






Thanks to multimedia on the internet and in classrooms, students and teachers now have access to an abundance of learning and teaching aids. Animations, tutorials, and video lectures on educator websites allow students to review content several times and at their own pace. This reduces the stress and difficulty that can come with having to take voice recordings and carefully scrawl down notes during a lecture that can only be heard once. 

Smartboards are an example of multimedia in the classroom that allows teachers to spend more time facing and interacting with students, and less time with their backs turned to chalkboards. Smartboards also make learning more fun and interactive by allowing students and teachers to use touch features and easily set up presentations. 

In my own experience, multimedia in education has been invaluable by reducing the inconveniences and time constraints I have faced from having to work full time while attending college. Because multimedia has come so far, I can now take interactive Biology Lab classes through an application called SimuText that allows me to meet my course requirements online without having to physically be in a laboratory.        

                
                      Retrieved from https://www.youtube.com/watch?v=aoPm7oTV4uY

     Web Applications  

 
Here's what I learned after reading http://web.appstorm.net/general/opinion/what-is-a-web-app-heres-our-definition/ and https://en.wikipedia.org/wiki/Application_software

What Are Web Applications?

Web applications use multimedia to help users perform tasks. These tasks include, but are not limited to banking, buying and selling products, making designs, and organizing or searching for information. As long as the software aids the user in doing a task, it is an application.

What Are They Used For?

 Many people have a variety of web apps on computers and smart phones that are used on a daily basis to make life more convenient. These might include apps used for banking, insurance, buying and selling products, and navigating to destinations. Web applications may also be used for education (as noted in the SimuText example) as well as for entertainment, gaming,and even performing basic searches. These applications can be found in online stores such as Google Play or Amazon and are designed to be compatible with certain operating systems. Many applications are also compatible with multiple platforms such as smartphones, PCs, and game consoles. 

 The Takeaway

Since I was born in the 90's, I grew up right as cellphones and the internet became highly interactive. I use my smartphone, laptop, office computer, and television for at least ten hours every day, five days per week. I also spend a great deal of time on Facebook and YouTube watching and sharing all kinds of audio and visual content,and my entire education has revolved around online learning. From social connections, to convenience, news, and entertainment, I have reaped the benefits of multimedia and web apps for almost my entire life.

My takeaway is that multimedia and web apps are an extremely important part of the human experience, and they are in a state of constant growth. There are billions of people throughout the world at any given time using, creating, and interacting with multimedia on smartphones, game consoles and computers. Multimedia and web apps are used at home, at work, and even during commutes for business, hobbies, learning, viewing the latest breaking news stories, and communicating with friends and family. They have a huge impact on education, the economy, and society as a whole.